The innovative suite of tools for education.
Let’s use immersive reality for a new learning experience!
App for Pico® and Meta® headsets
Software for Windows and MacOS, which manages the headsets
Desktop software for creating immersive lessons for headset
Public service where you can select and purchase additional content or upload your own lessons
Teachers and schools can explore a rich catalogue of lessons.
Each school will have its own personal profile to manage content and purchases.
Teachers will be able to publish the lessons they create and sell them within the platform.
Sales will generate credits that can be converted into additional lessons.
Briedoo offers an immersive experience for schools of all levels:
Teaching pictures and lessons on History, Geography, History of Art and Literature
30 mixed lessons covering History, Geography, History of Art, Philosophy and Literature
50 lessons covering the same disciplines to enrich the education.
A course of 20 thematic lessons for the Ho.Re.Ca. sector on key topics such as
HACCP, food costing, onboarding, menu engineering, increasing sales, tourism marketing, excellent service, strategic psychology, complaint management, ecc.
These lessons provide skills basic practical and
theoretical knowledge for the hospitality and
tourism.
Package of 60 lessons developed in collaboration with Confindustria. These lessons offer students the opportunity to learn content relevant to the world of work and develop fundamental skills for their future, such as marketing basics, international trends, new technologies, journalism and communication, sustainability, and many other topics.
Compatibility with school systems and e-learning platforms.
Support with artificial intelligence to suggest content as needed.
Access to content also from tablets and smartphones.
Creation of immersive environments for group work and collaborative projects among students.
Platform offering adjustment of graphical user interfaces, simplified controls and sensory adaptations for VR headsets.
Introduction of game elements and dynamics to stimulate competition and participation.
Download the complete presentation or contact us for more information